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7 Temmuz 2011 Perşembe

Black Ops Zombie Mode.

For the enemy featured in the game mode, see Zombie.
Nazi Zombies.png
"Survive the Zombie hordes alone or cooperatively. Repel wave after wave of increasingly deadly Zombies in a number of frightening locales. But be warned: there are more than just Zombies lurking these dark hallways..."
Call of Duty: Black Ops game manual description
Zombies (Also and originally known as Nazi Zombies) is a survival-type game mode. First appearing in Call of Duty: World at War, it became highly popular upon the game's release, and returned in Call of Duty: Black Ops. In some maps the player faces zombies of other nationalities, including American zombies "Five", Imperial Japanese zombies Shi No Numa, Soviet zombies Ascension and Call of the Dead, and Asian zombies Shangri-La. Zombies content is generally only considered canon in its own universe (i.e. the Zombies do not exist in the World at War campaign but do within the Zombie maps).
Up to four players must survive endless waves of attacking Zombies, earning points from killing zombies and repairing defenses. These points may be used to purchase weapons and perks in the process, or to unlock new areas and activate other special objects. Zombies enter the player-accessible area of the map via strategic positions such as windows or holes in walls, which are initially barricaded but will be rapidly demolished by zombies. They can be repaired, however. There is no limit to the number of rounds; the game will end when all players have been incapacitated or killed by the zombies. Zombies become stronger and faster upon the completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. On occasion, zombies will drop power-ups such as Max Ammo and Insta-Kill upon their death, making the round easier.
Altogether, Zombie Mode consists of ten maps; the first, second, fourth, fifth, and seventh feature Nazi zombies (Nacht der Untoten, Verruckt, Der Riese, Kino der Toten, Dead Ops Arcade) , while the third features Imperial Japanese zombies (Shi No Numa), the sixth features American civilian, military and scientist zombies ("Five"), the eighth features Russian scientist, cosmonaut and military zombies (Ascension), the ninth features Russian zombies, but this time they are sailors and divers (Call of the Dead), and the tenth map features Asian civilian zombies (Shangri-La).
Shi No Numa, Der Riese, Kino der Toten, Ascension, and Shangri-La all have the same four playable characters. They are also heard in Call of the Dead. They also appear in Nacht der Untoten and Verrückt in the Hardened and Prestige editions of Black Ops, while "Five" has characters who actually existed in real-life. Call of the Dead features real-life celebrities as the characters and one as an enemy.
The zombies game mode is also known for carrying on the tradition of odd easter eggs within Call of Duty games. These easter eggs used to be found primarily in the single player campaign but are now usually found within the Zombie maps.

Contents

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Point System

Edit Point System sectionEdit
For more information, see Points (Zombies)
There is a point system is the Zombie game mode. This system applies to Normal Zombies, Hellhounds, Crawler Zombies, Space Monkeys, the Pentagon Thief, and Monkeys when going to pick up drops.
  • Non-lethal hit: 10 points.
  • Lethal torso hit: 60 points.
  • Lethal limb hit: 50 points.
  • Lethal neck hit: 70 points.
  • Lethal headshot: 100 points.
  • Lethal melee: 130 points.
  • Lethal grenade: 50 points.
  • Non-lethal grenade: 10 points.

Maps

Edit Maps sectionEdit
"You drove them deep into the heart of Reich. You thought they were dead. You were wrong."
Nacht der Untoten description
Nacht der Untoten is the first map of the Nazi Zombies campaign. It is also the smallest and simplest, there are only three rooms in this map. The Zombies in this map are less deadly than the ones in the others, as they do not reach through windows, they do not run as fast and they're the least smart in terms of AI. This is the only map not to include perks. Because it is a last minute developer addition, this map simply acts as an introduction to the Nazi Zombies game mode and does not advance the zombie story arc. It takes various design elements from a building in the multiplayer map Airfield, the building in the map therefore earning the name "Zombie House". However, it has nothing to do with that map story-wise. The version in Black Ops features every power up including the power up icon, Cold War weapons in the Mystery Box and zombies that reach through the windows to hit the players, and a new musical easter egg called Undone.
WorldAtWar Verruct Loading Screen.jpg

"Electroshock therapy. Chemically engineered beverages. Hordes of Undead Nazis. Find the power to unite and send them back to their graves!"
Zombie Verrückt description
Zombie Verrückt is the second map in the Nazi Zombies campaign. It may be based off Asylum, as they share many traits. The zombies in it are much more dangerous because they can attack through windows, deal more damage and run faster. This is also the first map to include traps, perks, and Bouncing Betties, as well as the first map to require the electricity to be turned on. There are ten rooms in this map, which require 'points' to open. This is the first map where the mystery box can be destroyed by the teddy bear and reappear somewhere else. This level takes place in Wittenau Sanatorium in Berlin, Germany, and this is the only map to feature different factions. There is a German and American side, each with the faction's respective weapons. When playing with 3 or 4 players, they will be split up and have to reunite at the generator room. This map also introduces the PPSh-41, available from the Mystery Box.
Shi No Numa Loading Screen.jpg

"Maggot ridden corpses. Bug infested swamp. Hundreds of undead Imperial Army. Choose your tactic and defend for your lives!"
Shi No Numa description
Shi No Numa is the third map in the Nazi Zombies campaign, even though it includes Japanese zombies instead of Nazi zombies. The max zombie running speed has been reduced from a full sprint back to the original "zombie run", possibly for difficulty reasons. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three (Starting Room, Warning Room and Mystery Box Spawn). This is the second map where the electricity doesn't have to be turned on. This map, along with Shangri-La, has perk machines spawn randomly. This is also the second map where the mystery box can move, with a new feature: a blue beam above the place which it has spawned. This is the only map where the players can walk outside of buildings without glitches or cheating and the first to have zombies spawn next to them. The first map with a Zipline, other being Call of the Dead, and introduces Hellhounds. It is also the first map where the identities of the players are known. Shi No Numa also introduces a new weapon, the Wunderwaffe DG-2, an electricity-casting weapon that can destroy up to 10 zombies at once, in a chain reaction. This map is also the only one with the Flogger, a manually activated 'trap'. Finally, this map introduces the Nazi Zombie back-story. This is the first map not based on a map built into the game, although it takes some design cues from Makin and Knee Deep, as this level takes place in a swamp somewhere in the Pacific.
"The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?"
Der Riese description
BO Der Riese Loading Screen.jpg
Der Riese is the fourth map in the Nazi Zombie game mode. It takes some features from the multiplayer map Nightfire. It is the first map where zombies can climb over areas and jump down from an area towards the characters. It also introduces the Pack-A-Punch machine, which for 5000 points, upgrades weapons to have increased ammo capacity, more power, higher fire rate etc. It is the second map where the power is required to be switched on. Der Riese is the third map where Perk-a-Cola machines are included, and the second where perk machines do not spawn randomly. Der Riese is the second map to contain hellhounds, which spawn about every 5 rounds. It is the first map to have teleporters, the Monkey bomb, the Bowie Knife, and the Fly Trap. It is the second map where the identity of the characters are known, and the second to advance the plot. It is the second to have a small objective, which is turning on the power and connecting the three teleporters to the mainframe to access the Pack-a-Punch machine. Der Riese also features the new "Carpenter" power-up, which boards up all opened windows in the level and award the players 200 points. It is the only map where Hellhounds spawn alongside Zombies. This occurs after the third Hellhound round sometime after round 16.
Kino Der toten Loading Screen.jpg

"Battle the undead in this theatrical installment of "Zombies". New twists and clues could uncover the final plan. It's show time!"
Kino der Toten description
Kino der Toten is the fifth map in the Nazi Zombie game mode, introduced in Call of Duty: Black Ops. It has almost all the features from Der Riese including the Bowie Knife, Teleporters, Pack-a-Punch Machine, and Monkey Bomb, although the Wunderwaffe DG-2 does not return. Instead, it introduces a new Wonder Weapon called the Thundergun. It is the first map to have purchasable modern weapons, as well as the first map to have the new 'Gas Zombies'. It is the third map to require the electricity to be turned on. After the Mystery Box has been used multiple times, a teddy bear will appear, and the box will teleport to a different room.
Quick Revive is now essential in solo play as when the player is downed, the player can still revive himself, and the player will automatically get a Mustang and Sally for only a few seconds, also during that time, the Zombies avoid you until you get revived, and therefore have a second chance. However, Quick Revive can only be used three times per game (in solo). The Pack-a-Punch machine now does not only increase the power of a weapon, but gives certain weapons attachments (e.g. customized dot sight, or dual mag).
Dead Ops Arcade loading screen.
Dead Ops Arcade is an arcade based Zombies game in Call of Duty: Black Ops. The player can unlock this by breaking free from the chair and typing in "DOA" or "3ARC UNLOCK" in the computer. "3ARC ULNOCK" will also unlock all game levels and "Five" if not beaten. By doing this, the player will also unlock the "Insert Coin" achievement for 5G and can access Dead Ops Arcade from the Zombies menu.
The characters of Five

"The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies"."
"Five"
"Five" is the sixth map in the Nazi Zombie game mode, introduced in Call of Duty: Black Ops. It has all the features from Kino Der Toten. A new wonder weapon, the Winter's Howl has been released on this map, along with the revamped Verruckt. The playable characters in this map are President John F. Kennedy, Richard Nixon, Robert McNamara, and Fidel Castro. New features in this map include the use of elevators, the DEFCON control system, American zombies, and the Pentagon Thief. The Thief substitutes the Hellhounds, which do not appear in the map. Also new to this map are the incomplete Electro-Shock defenses, which require one part each before being available for use. Unlike other maps featuring teleporters, this map has multiple teleporters and they can be used by zombies. It is the fourth map where the electricity is required to be turned on.
ZombieCosmodrome.jpg

"The risen dead have overtaken a Soviet cosmodrome and all Hell has broken loose. The countdown to the zombie apocalypse has begun."
Ascension
Ascension was released on February 1st, 2011, as part of the First Strike map pack on Xbox 360. It takes place in an abandoned Soviet Cosmodrome. There are two new perks, Stamin-Up and PhD Flopper. Double Tap Root Beer doesn't return. Space Monkeys have replaced the Pentagon Thief and Hellhounds. There is new power up introduced here, the Bottle, which grants the player a random perk. Two new wonder weapons, the Gersch Device and the Matryoshka Doll have also been released along with the Russian version of the Bowie Knife, the Sickle. The four original zombie characters, Takeo, Nikolai, Dempsey, and Richtofen are back. It is the second map where players can have zombies spawn next to them. It is the only map with the Lunar Lander. It is the fifth map where the electricity is required to be turned on. This map features Russian cosmonaut, scientist, military and civilian zombies. However, gas zombies do not return. This map also advances the zombie storyline much more than the previous Black Ops map Kino Der Toten. This map includes more radios similar to the ones in Der Reise and the Kassimir Mechanism easter egg which advances the story of Samantha Maxis as a demonic being. Characters from "Five" can be heard on this map by using the three red telephones.
Call of the Dead.jpg

"A shipwrecked crew of fearless explorers is hopelessly stranded in an abandoned Siberian outpost. Their dream of discovering the true origins of the Element 115 unravels into a hellish nightmare."
Call of the Dead
Call of the Dead was released on May 3rd, 2011 in the Escalation map pack for Xbox 360 and later on June 10, 2011 for PS3. It is the first to feature celebrities as the playable characters. The celebrities are Sarah Michelle Gellar, Robert Englund, Michael Rooker, and Danny Trejo. It also features George A. Romero as a special boss-zombie that spawns before round 1. The map is also the first to include regular Ziplines and includes two new Wonder Weapons, the V-R11 and the Scavenger. It also introduces a new Perk-a-Cola called the Deadshot Daiquiri. The map is also the only one to include the Flinger. Original Characters Trapped is an Easter Egg in this map where the player must help the four 'original' characters escape to Paradise. The map also features the Wunderwaffe DG-2 as a Power-Up weapon, similar to Death Machine. It is awarded after completing the Original Characters Trapped.
Singola.png

"A legendary shrine lost in an exotic jungle. Where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets."
— Map Description
Shangri-La is the name of the map included in the Annihilation DLC. It is the first to feature Napalm Zombies, Shrieker Zombies, and Zombie Monkeys. The four original characters return as the playable characters after being teleported here from the Siberian facility in Call of the Dead. The map includes many new utilities, which are the Mine Cart, the Geyser, and the Water Slide. It also features two new weapons: the Punji Stake Claymore and the 31-79 JGb215. There is also a major easter egg in this map referred to as Eclipse, which rewards a player with the Focusing Stone, giving them every perk permanently until the game ends.

Story

Edit Story sectionEdit
Dr. Maxis and his scientist team, Group 935, were tasked with creating an army of super soldiers and new technology for the government project christened "Der Riese" or "The Giant". In his experiments, Maxis used Element 115 to create the zombies. The zombies, however, couldn't be controlled and would always be killed when they went berserk. While this was going on, Richtofen was testing 115 on living test subjects to create his super soldiers at a Siberian facility. In his experiments, Richtofen used Takeo, Nikolai, and an unknown Mexican. When Richtofen accidentally killed the Mexican, he replaced him with Dempsey. Dempsey had recently been captured when he led a Marine Recon team to an abandoned asylum to rescue Dr. Peter McCain, an OSS spy sent to infiltrate Group 935. Peter, however, had already been discovered, along with Harvey Yena. The testing affected each of the subjects' minds, making Dempsey extremely aggressive, quieting Takeo into only reciting Japanese proverbs, and making Nikolai functionless without vodka. It also had the side effect of erasing their memories. Richtofen also did testing on Samantha behind her father's back.
The new weapons Group 935 created were also powered by 115. Maxis created the Ray Gun based on plans received from Shi No Numa. Richtofen created the Wunderwaffe DG-2 from 115 and the Monkey Bomb. Maxis promised to mass-produce the DG-2 to his superiors, but his growing infatuation with Sophia slowed his progress and infuriated Richtofen, who then plotted to overthrow him and take control of Group 935.
Maxis also created 115-powered teleporters, but they would always destroy anything sent through them. All of these experiments were done with his assistant, Dr. Richtofen. When he used his daughter Samantha's dog, Fluffy, as a teleporter test subject, he accidentally created the first hellhound. The dog was teleported, but instead of being destroyed like the past test subjects, she was zombified. When Samantha came running in and started questioning her dad about her dog, Richtofen left the room. Richtofen then followed through with his previously-planned betrayal by locking Maxis and his daughter in the room with the hellhound, which apparently killed Maxis and Samantha. Richtofen then proceeded to cover up his betrayal and unleashed the zombies.
Richtofen then took his super-soldiers from the Siberian facility to Shi No Numa, apparently to pick up element 115 from a meteor that had landed there and to get the Wunderwaffe DG-2. After this was done, the group went to Der Riese, which had been abandoned since the zombie takeover. The group used the Wunderwaffe DG-2's 115 to overcharge the Teleporter, making it capable of time travel. Richtofen was apparently unaware of this possibility until he tried it. He seems unconcerned that he and his partners have been teleported to an abandoned theater in Germany in an unknown year. Although he didn't know what year it was, Richtofen knew about the theater as it was the place Maxis would unveil the Teleporter to the German high command. Since Maxis was killed, the theater was abandoned.
Sometime prior to Ascension, Yuri Kravcheski was transferred to work on sending monkeys into space, much to his dismay. His transfer was caused by his superior, Gersch, who he holds a grudge against. As the radio messages progress, Yuri notices the teddy bear and the Matryoshka dolls and wonders how a child could be let into the station. A child then slowly drives Yuri insane. Yuri, in his state of insanity, finishes the Gersch Device and has Gersch activate it, letting in the zombies and seemingly killing Gersch. Yuri soon realizes his mistake and is heard screaming at the end of the last recording.
After the events of Kino der Toten, the main characters somehow reach the abandoned Soviet launch pad in Ascension, possibly by overcharging the Teleporter again, with the 115 meteor fragments found in the theater. When the game starts, the four are landing in the starting room on the lunar lander as the color turns to black and white (which the characters acknowledge). The characters then hear Gersch, who tells them that the mechanism must be repaired. He is referring to the Kassimir Mechanism, which must be repaired by completing different tasks. After all of the tasks are completed and the mechanism is repaired, Gersch is free and gives the characters 90-second death machines.
While the events of Ascension are occurring in Russia, the events of "Five" are also unfolding in the Pentagon. A piece of Intel reveals that all Wunderwaffe materials were to be moved to American-controlled installations. As a mainframe is visible behind one of the windows in "Five", it is apparent that it was moved there as per this order. The Pentagon Thief was a scientist who took Soviet brainwashing technology and traveled back in time with a Teleporter and attempted to control the Zombies. This plan backfired somehow, leaving the scientist zombified and the Pentagon open to attack. While John F. Kennedy, Robert McNamara, Fidel Castro, and Richard Nixon are negotiating, zombies break into the Pentagon with only the four of them left to fight them. While fighting, they call the characters in Ascension using three red telephones spread across the Pentagon.
As they continue fighting, the three super-soldier test subjects slowly regain their memories. Takeo is the first to remember, and remarks to himself that some day when the group is finished fighting zombies Richtofen will get what he deserves. He also shows his observations of the other two. He believes Nikolai drinks vodka because he wishes to forget the past and can't function when he remembers it, perhaps meaning Nikolai is beyond hope. Tank, on the other hand, is slowly making progress, as he remembers that he'd seen Richtofen before the fight at Shi No Numa. Takeo notes his shifting memories and believes Tank is finally remembering what Richtofen did.
Sometime in the present, George A. Romero stumbled upon Group 935's research while making a WWII film. He and the cast took a ship out to an abandoned lab in Siberia. After he and the ship's crew were zombified, only the cast, made up of Sarah Michelle Gellar, Robert Englund, Danny Trejo, and Michael Rooker, remained. This set the stage for Call of the Dead. After the Kassimir Mechanism was completed in Ascension, it overloaded the teleporter and sent the original characters to a Group 935 facility in Siberia, where they were trapped behind a locked door. The celebrities then helped them escape to Paradise. Escaping wasn't Richtofen's only goal, however, as he meant to travel to the Siberan facility to obtain the Golden Rod, which the celebrities found for him without knowing any better. In reality, the group could've escaped after the MDT security system was disabled. It is unknown what became of the celebrities after helping the group escape.
Shangri-La, however, does not live up to its name, as its inhabitants have all been zombified before the group's arrival. Richtofen states that this is the last step to controlling the world before he is teleported there. The temple houses a mining facility filled with Element 115, explaining the inhabitants' zombification. Prior to the group's arrival, two explorers, Brock and Gary went on an expedition to prove their theories on Argatha. Brock later learns that the temple wasn't built by an ancient civilization, but by people in the modern era interpreting it. After investigating the temple, the pair accidentally traveled back in time, as signaled by the sudden eclipse. Gary is killed by the zombies while Brock is trapped and slowly dies. The group travels back in time and helps the pair survive by saving them from the temple's various traps. The pair's changing fate is illustrated by the radio that changes message and location as the group helps them. In the first message, Brock states that the radio is out of battery after he finishes recording, but as the pair's fate changes so does their last message. Also changing in the present are focusing crystals that materialize on various temple structures. The final step to freeing the pair has the group using a Pack-a-Punched 31-79 JGb215 and shooting at one of the focusing crystals, reflecting off of each one until it gains the strength to shrink down the gigantic Element 115 meteor that landed on top of the temple, creating the Focusing Stone, which subsequently lands on an altar that has Richtofen's name written on it, meaning the temple was in fact another Group 935 facility. Now with both the Golden Rod and the Focusing Stone in hand, Richtofen claims that everything is going to plan.

iPhone/iPod Touch Application

Edit iPhone/iPod Touch Application sectionEdit
Screenshot from the iPod game

For the main article, see Call of Duty: ZOMBIES
On November 16th 2009, Nazi Zombies was released for the iPhone and iPod Touch as an application for $9.99.[1] Originally, only Nacht der Untoten was available to play, but Treyarch confirmed that other maps would be released in the future. Zombie Verrückt was released for $4.99 on February 11th 2010.[2] The iPhone and iPod Touch versions are identical to each other. Although they have lower quality graphics than their console counterparts, they do include leaderboards, unique Achievements and three different control schemes. The game also includes an Aim-Assist like feature, as the camera will snap onto nearby targets, even from the hip. On June 2, 2010, Version 1.4 was released, and along with it, Shi No Numa, the third map to be released for the iPod/iPhone also for $4.99. As of September 30th 2010 version 1.5 was released and includes Der Riese, the fourth map, for no additional payment, new achievements, better Zombie AI, improved graphics, the previous two maps also made free, and made the app itself $4.99.

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